Spells

Here is the list of Spells that can be found in Cardinal Quest.

A higher Spirit stat causes most spells to recharge faster.

Many spells have a fixed duration. If your Speed stat is higher, you will have more turns in the same period of time, so spells will appear to last for longer.

NOTE: Spell do not overlay or dispell previous one, neither mitigate the effects.
 * Berserk, +3 Attack, +3 Speed, 7 Turns
 * Bless Weapon, +3 Attack, 6 Turns (or 7 Turns not sure!)
 * Blink, Transport to a random location
 * Charm Monster, Charm a monster to fight for you for few turns
 * Enfeeble Monster, -3 Attack, 4 turns
 * Fear, Scare a monster into running away
 * Fireball, Damage a monster (Wizards do bonus damage with this spell)
 * Freeze, -3 Speed
 * Haste, +5 Speed, 10 Turns
 * Heal, Full heal (recharged by gaining XP), -3 Defense for a few turns
 * Magic Armor, +3 Defense, ? Turns
 * Magic Mirror, Create a copy of yourself to fight for you
 * Polymorph, Transform a creature into another form
 * Reveal Map, Reveals the entire map
 * Shadow Walk, Invisible for ? turns (recharged by Speed stat)
 * Sleep, Stops a monster from moving or attacking for a few turns
 * Stone Skin, +6 Defense, -1 Speed
 * Teleport, Transport to specific location